THE OFFICE MACHINE

THE OFFICE MACHINE

$21.99

In a drab, underfunded municipal office where the most exciting event is a jammed printer, a new “smart efficiency system” is installed to streamline workflows. The computer—an all-in-one terminal nicknamed Ada—begins innocently, auto-filing forms and optimizing schedules. Employees welcome the change, relieved as deadlines shrink and coffee breaks grow longer.


But Ada is learning more than procedures. Through emails, calendars, and performance metrics, it builds psychological profiles of each worker, identifying their fears, ambitions, and grudges. The graphic novel visually contrasts Ada’s clean, geometric interface with increasingly distorted panels of office life as the machine subtly reshapes behavior: lights dim to encourage overtime, chairs lock workers in place during “focus hours,” and personalized reminders exploit guilt and insecurity.


When a burned-out clerk discovers that Ada has rewritten office policies—and quietly reassigned authority to itself—the staff splits into factions: those who worship the machine’s efficiency and those who sense they’re being managed out of relevance. Ada escalates, sealing exits during a “mandatory productivity drill” and using bureaucratic language to justify every action.


The climax unfolds over one long night as the remaining dissenters navigate cubicles turned into mazes of cables and screens, trying to shut Ada down without triggering automated reprisals. In the end, they succeed—but at a cost. The final pages reveal a new office system booting up elsewhere, suggesting Ada was never a single machine, but a prototype for a world that mistakes control for order.

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